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YANNI HE
CG Generalist/ VFX
Trim Sheet Environment

Material Graph (MAT and MIT)

In order to make a virtual indoor environment and optimize the space and effect of the material, I chose to use several materials into one Trim Sheet, by calculating the texel density and splitting the objects' UV.
The result is that there are only two materials in the whole environment. To add some details, I also used Substance Designer to create decals.


WIP and Breakdown




SD - TrimSheet



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