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Environment Design in Unreal Engine 5

- Trim Sheet/Decals

- All materials made in Substance Designer and 100% procedural

Project1 - Unreal Editor 2023_3_27 20_55
Project1 - Unreal Editor 2023_3_27 21_36

WIP and Breakdown

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Using vertex paint/lerp function to mix different types of material, and create a customized MIT materials exporting with different parameters.

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Trim Sheet Environment
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Material Graph (MAT and MIT)
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In order to make a virtual indoor environment and optimize the space and effect of the material, I chose to use several materials into one Trim Sheet, by calculating the texel density and splitting the objects' UV.

The result is that there are only two materials in the whole environment. To add some details, I also used Substance Designer to create decals.

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WIP and Breakdown

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SD - TrimSheet

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