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YANNI HE
CG Generalist/ FX
New York Subway
This is a project of modeling & UDIM texturing. Modeling was done in Maya and texturing was done in Substance Painter and Substance Designer. Special Thanks to Yih Yao who mentored me to finish the scene.
To add more detail to the scene, I extensively researched real-life images, closely observing elements such as the rough texture on the chair, water stains on the windows, and the dirt on the floor. All these intricacies capture the essence of the subway as envisioned in my mind.
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